Abandon Ship is a PC game where you take command of a ship and her crew, exploring a diverse, procedurally generated world, taking on quests and dealing with random events. Frequently, you will end up engaging other ships in combat, the player having to employ their best tactics in order to out-manoeuvre and out-gun the enemy. The game focuses on “Age of Sail” ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.
For this project I worked on 2D concepts, 3D modelling, texturing, rigging and animation, UI, press materials, trailers, logos, some VFX and engine work during 2016 - 2020
AURA Online - 2D MMO from Dark Elemental Studios.
I worked as a concept artist and graphic designer on this project for just over a year and a half. I focused primarily on producing in game pixel artwork for environments, characters and animations. I also produced logos and promotional character artwork.
2013 - 2015
Sprites and Character Concepts
During 2012 I joined Dare to be Digital, an international competition hosted at Abertay University in Dundee. After passing an interview stage and an initial pitch our team was chosen to attend the compeition, where the top three games would be up to win a BAFTA nomination, with other awards up for grabs too.
My team developed a first person survival horror game called Project Thanatos; that combined a Sensics virtual reality headset with binaural sound and a unique no-weapons gameplay. We spent three months developing our game alongside industry professionals, taking on feedback and ideas from them. We came out of the competition with a BAFTA nomination and the audience choice award, as chosen by the public during a two day event called Protoplay.
The experience was invaluable, and though my skills were still developing I gained experience working in a fast paced environemnt, taking on critique and industry feedback as well as teamwork and leadership skills.
For the project I worked as the primary 2D artist, taking on all concept, promotional and video work, as well as texturing, modelling, voice recording and level design.
During 2013 I applied for Make Somehting Unreal Live with a team from university. Unlike DARE the year before, this team was almost twice the size and the entire development was a very different experience. We developed the game for nine months whilst still attending university in our final year.
We developed a fun, colourful 3D platformer called PolyMorph, which followed the story of Axis as he travelled the magical world of Allele in search of a cure to the muck destroying the landscape. We worked with Ninja Theory, our industry mentor team, and the Wellcome Trust to create a game which was inspired by Mendellian inheritance - the fact that genetics are passed from parents to children via reproduction. We implemented this into our game through a mechanic which allowed the player to take in the DNA of creatures in the world to then die and be reborn with new traits and powers.
During this project I worked with another artist on the concept art, modelling, texturing, UI and promotional artwork. We finished the competition at the Gadget Show Live for a week where we presented our game whilst crunch developing our demo infront of a live audience, taking in industry feedback and speaking with mentors, and came out with second place and a UE3 Licence.